ArmorLevel is the thickness of the hull, 25 centimeters in this case; 100 would be battleship armor.
Look into the *.zon, ColisionableObject, you`ll see CrashSpeed = X, that X is the number of hitpoints substracted per second.
Last Thing is Hit_Points; let`s say 600; CrashSpeed = 2 would mean you`d have 300 seconds to get back up to a non-damaging depth.
Good examples for you would be the Titan Fortress (for ArmorLevel) and the Alfa (which can go down to 600 meters with no problem).
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