Thread: [WIP] Lighthouses mod
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Old 08-01-17, 02:42 AM   #453
Kendras
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Quote:
Originally Posted by gap View Post
What do you think about this cracking line?


Does it look natural enough? (cracked surface's texture is provisional, I will extract the final texture from this picture, and I will add 3D torn/warped iron bars to it).

Should I add another crack line near the base of the tower?
Gap, yes it's nice, but let's not loose time on modelling destroyed models. I really would like that we go forward with new lighthouses. There is also the sea bed depth to rework. The only important thing is that the light can be destroyed. I am thinking this : in order that the AI considers the beacon destroyed when the light is destroyed, the main tower should be transfered in the terrain locations folder. The platform would be the real land unit, and once destroyed, the AI doesn't attack the tower anymore. We can do this, since I've discovered the perfect relation between coordinates in meters and in degrees.
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