Thread: [WIP] Lighthouses mod
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Old 07-27-17, 02:32 PM   #397
Kendras
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Quote:
Originally Posted by gap View Post
I think there is a something wrong in my terrain tweaks: every time I enable them and I run the test mission, the game crashes. I will check later what's wrong with it
Maybe it comes from the fact that you modified height values in the 'forbidden' border of the square ?

Quote:
Originally Posted by gap View Post
there was an unit type mismatch: in my files La Plate is set as environmental (type 408), but in your tests mission had it as artillery (type 403). I matched the unit types and removed missing locations from Terrain.cfg and now the mission works.

Is there any special reason for you to change lighthouses' unit type? Should I switch to that type in my copy of the mod?
Oh yes, sorry, I forgot about that.

I set it as artillery type, because the unit was not attacked by Nelson during my test mission to see if the unit could be destroyed. But it didn't solve the problem. So I added the .sim file, and it solved it. Then, I forgot to write the original value of 408 for the unit's type. Sorry about that.
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