Thread: [WIP] Lighthouses mod
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Old 07-26-17, 05:16 PM   #377
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by Kendras View Post
Just a note : I realized that the map from Schnell Boot v2 is even better than the map from War Ace Campaign v4.1. So, we should use the one coming with SBM 2.
Quote:
Originally Posted by Kendras View Post
So here in WAC 4.1 :

 


And here in SBM 2 :

 
Why not, but let's be careful with the decision on which map we use: I wouldn't like to break any feature of the major SHIII supermods

Quote:
Originally Posted by the_frog View Post
Hello gap,

before making things too complex -- what I was suggesting:

-- consider a less complex file structure (this may cause SH3 loosing track of all texture file paths ... that sometimes causes funny texture effects ....
-- this happens often preferentially with textures in the Texture folders ... that's why in GWX most textures were placed into the respective *.dat files or into the subfolders of the Air and Sea folder. Also, loading of large external texutures takes longer (and may cause fancy effects) than of embedded textures
IIRC, I think we already tried to resize those textures and to embed them into the dat files (Kendras please correct me if I am wrong), but we will try again
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