Thread: [WIP] Lighthouses mod
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Old 07-21-17, 03:33 AM   #324
Kendras
Stowaway
 
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Quote:
Originally Posted by gap View Post

Could you help me setting the new zones I set?

'Tower' zones should be used with main lighthouse buildings, the remaining zones are for their 'equipments'. Towers are ordered in what I think should be a decreasing order of Armor Level/Hit Points, but I leave it on you. Among them, imo only metal and skeletal towers should have fire effects , due to them being likely painted with flammable enamel paints. LanterSmall should be used with small lanterns, like the one of the La Plate lighthouse; I think a well aimed 20mm round should be capable of disabling it. LanternBig is meant for Fresnel lenses. Disabling them should take something bigger, or several 20mm rounds. I have set GasCylinder's Hit Points and Armor level to 5 and 1 respectively (that's the only zone I really worked on, all the other zones have more or less the same basic settings). A single 20 mm round hitting it should be able to destroy it. Explosion and fire effects are triggered at 100% damage, as I thought that gas explosion is an "all or nothing" phenomenon. feel free of adding other zone type you might think of. That's all I think
No problem. Some gunfire exercice for my SH5 converted Nelson !
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