Thread: [WIP] Lighthouses mod
View Single Post
Old 07-19-17, 06:20 PM   #298
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by gap View Post
What about foam? In SH5 the game automatically spawns foam on the water surface, around objects with a StaticObject controller on them. Does it work the same for SHIII, or we will have to add the effect through val file (provided that this is possible)?
Not automatic in SH3. I don't think it's possible to add this effect to a static object, but who knows ?

Quote:
Originally Posted by gap View Post
That's not strange

In each tree, the first model is the one used for collision detection and it is invisible in game. The second model is the one you view in game; deleting it, or making it invisible, doesn't prevent the game from still detecting collisions when another object hits the collision model
The strange thing is : why doesn't it work if you use only the red circled 3D models instead of the 2 others ?

Quote:
Originally Posted by gap View Post
Nice, I didn't hope it would have worked so easily.

Does it look nice, or it will need its parameters tweaked?
I don't know, as this effect is also broken on my laptop. The model is only 'flashing', and that means that the effect is working.

Quote:
Originally Posted by gap View Post
Should we add it to the tower (main unit) too?
You mean to the rock ?
  Reply With Quote