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Old 07-12-17, 03:49 AM   #2
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
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Quote:
Originally Posted by p.jakub88 View Post
Hello everyone,

as i completed few patrols playing RSRDC_TMO_V502 i noticed a strange thing.

Even when the enemy plane was burning after taking hits, it somehow didn't crashed and later returned to attack my submarine (but the fire was magically extinguished). In TMO 2.5 readme the author stated that "the enemy planes will be harder to shot down".

I played earlier the Il-2 1946 Sturmovik and its Pacific Fighters expansion and every time i saw a Japanese plane in big flames it either explodes after a while or simply crashed into the ocean. This game is a realistic WWII plane simulator if anyone ask me . According to WWII pilots and real guncam footage most Japanese planes were unarmored and relatively easy to shot down especially when hit on unprotected fuel tanks.

I understand, that maybe big floatplanes were hard to destroy, but not a Japanese Zero. My AA gun crew wasted hundreds of shots, but the plane was still operational. Not to mention, that the 20 mm or 40 mm round is a explosive shell type.

Maybe there is a file that i could edit, to lower the "hitpoints" of Japanese planes?

I know already where i could increase the damage done by shells (Shells.zon file).

Thank You in advance for reply!

Best wishes

Jakub
hitpoints were raised in TMO. .zon files contain hitpoints.
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