Thread: [REL] Playable Russian Subs
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Old 07-05-17, 12:43 PM   #131
wstlndwarrior
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Join Date: Jun 2017
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Quote:
Originally Posted by CaptainX3 View Post
The Playable Russian Subs Mod

This mod aims to add some playable Russian subs to the game, along with a few other tweaks and changes.

Here's the link to the zip file... simply unzip the override folder into Steam\SteamApps\common\Cold Waters\ColdWaters_Data\StreamingAssets and then run the game.

http://www.nscmod.com/downloads/RussianSubs.zip or http://www.subsim.com/radioroom/down...o=file&id=5234

If you'd like to talk to me directly, or send me files to add to the mod, the best way is to join the CW Discord server here: https://discord.gg/caD9q9c

SPECIAL NOTE: I am completely open to adding any other mod to this one to make it easier for users to play with the mods they love without a lot of hassle. However, in order to add another mod to this one, I must receive the explicit permission of the mod author before doing so. If you would like me to add someone else's mod to this one, send me a PM here or contact me via Steam and I'll check into it. Be aware that if an author says no, that's the end of it - I will NOT steal someone else's work to put it into this mod.

I am also happy to add any single missions to this mod under the same guidelines, and I'll incorporate them into the mission list properly.



Mod Features
  • Playable Subs Added:
    • USA
    • Los Angeles 688i Class SSN
    • Seawolf Class SSN
    • Ohio Class SSBN
    • Ohio Class SSGN (Conversion)
    • Guppy IIa Class SS
    • Tang Class SS
    • Barbel (Early) Class SS
    • Barbel Class SS

      Japan
    • Yushio Class SS

      Germany
    • Type 212 Class SSN

      Russia
    • Foxtrot Class SS
    • Kilo Class SS
    • Romeo Class SS
    • Tango Class SS
    • Whiskey Class SS
    • November Class SSN
    • Victor I Class SSN
    • Victor II Class SSN
    • Victor III Class SSN
    • Alfa Class SSN
    • Sierra Class SSN
    • Typhoon Class SSBN
    • Typhoon Class SSGN (Conversion)
    • Yankee Class SSBN
    • Delta III Class SSBN
    • Delta IV Class SSBN
    • Juliet Class SSG
    • Charlie I Class SSGN
    • Charlie II Class SSGN
    • Echo II Class SSGN
    • Oscar Class SSGN
    • Experimental Typhoon Class SSBN "Red October" (Silent Drive)
    • Experimental Typhoon Class SSBN "Red October" (Conventional Drive)
  • New Weapons
  • New Single Missions
  • New Sensors
  • "Red" Russian UI for Russian subs
  • Unique Damage Control images for the new subs
  • Unique sonar profiles for all US submarines
  • Working VLS systems for appropriate classes
  • Various other tweaks and fixes

Emergency Bugfix Update: July 4, 2017
  • Fixed the broken Russian weapon sprites.
  • Added wire guidance back to the USET 80 torpedo.
  • Dialed back the stats of the 212A, it was really overpowered. (SelfNoise changed from 25 to 70, ActiveSonarReflection changed from 4 to 15)
  • Dialed back the stats of the Seehecht torpedo, it was really overpowered. (Range reduced from 75,000 to 55,000)

Latest Update: July 3, 2017
  • Added visible Periscope, ESM, and Radar mast models for some of the classes. (See the Progress Report below.) SPECIAL NOTE: Most classes will require you to be at a depth of 40ft or less for the masts to break the surface.
  • New Class: Seawolf Class (USA) - Submitted by LeopardDriver
  • New Class: Type 212 Class SS (Germany) - Submitted by LeopardDriver
  • New Class: Tang Class SS (USA) - Submitted by Carthaginian
  • 3 New Single Missions
  • Complete overhaul the entire Single Missions list to make more organizational sense.
  • Complete overhaul of all single missions and the campaigns so that only period-appropriate subs are available. (Let me know if I missed anything please)
  • Fixed a bug where the Kilo propeller was not positioned properly on the model.
  • Fixed the bug with the Red October breaking the campaign.

Progress Report: Visible Masts
The following subs are now equipped with 3D visible masts. This is a work in progress and is very time consuming, but eventually all classes will have working masts. New classes will be added with each mod update.
  • Kilo Class SS
  • Los Angeles 688i Class SSN (Complete)
  • Seawolf Class SSN
  • Victor I Class SSN
  • Victor II Class SSN
  • Victor III Class SSN
  • Alfa Class SSN
  • Typhoon Class SSGN (Conversion)
  • Ohio Class SSGN (Conversion)
  • Ohio Class SSBN
  • Typhoon Class SSBN
  • Experimental Typhoon Class SSBN "Red October" (Silent Drive)
  • Experimental Typhoon Class SSBN "Red October" (Conventional Drive)

Known Bugs
  • There is nothing I can do about the Typhoon class being above the water when at periscope depth - I've been told that depth is hardcoded and can't be changed.
  • The Oscar's and Victor's bow planes move opposite they way they're supposed to. I can't fix this one.
  • When switching between the US and Russian VLS equipped subs, a "Vertical Launch System" text error appears near the torpedo tube display. This error repeats itself each time you switch subs. I cannot find a fix for it at this time. Closing the game and restarting will remove the error, or refrain from switching between US and Russian subs during the same game session for the time being.
  • A lot of the new classes use repeated damage control images, it'll take me some time to make all new ones for every class.

Special Thanks
  • Special Thanks to Ramius for figuring out how to make the masts work on the new classes!
  • Special Thanks to General Giap for sending me the files for tons of new classes, along with all of the things required to put them into the game. He saved me a ton of time and work and I am really grateful!
  • Special thanks to Jace11 for providing the Russian weapon sprites! Things look so much better now in the Russian UI.
  • Special thanks to scbypwr for providing the base coding for the US Sea Lance weapon.
Just wanted to say...I watched hunt for red october again since playing this game. I noticed your mod for the silent drive sub only allows for 13 kts. In the film Sean Connery's character asked the navigator to recompute for 26kts with the silent drive engaged. I just was wondering if that was taken into consideration. Also when you go to periscope depth your conning tower breaches. It's near suicidal to raise anything or go to 50 ft. Great MOD though!
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