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Old 07-01-17, 03:53 PM   #10
PL_Harpoon
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Join Date: Sep 2016
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Quote:
Originally Posted by Julhelm View Post
40 is crazy high for the dipper. It essentially turns it into BQQ-5.
Yeah, I just bumed it for this test to see if it would change anything.
Quote:
Originally Posted by Julhelm View Post
Also, I looked at the values for your torpedoes and they seemed crazy high.
I'm thinking of lowering them down, but I'm afraid that with shorter detection range the enemy will have problems with avoiding them again (currently with my mod if you fire a torpedo and brake the wire the enemy will most likely be able to avoid it; in vanilla game the torps almost always reached the target).
Quote:
Originally Posted by Julhelm View Post
At the time of shooting, you are doing 5kts in the 688. It has a stock selfnoise of 115db, so that makes your output 120db. Now, a little earlier, we could see the Krivak had you on -10db passive. Now, the reason the Alligators turn away the instant you fire your torpedoes is not because THEY detect them. Alligators don't have sonar gear, so it must be that your torpedoes are loud enough for the escorts to detect them at the time of launch. That's why they know your exact position.

If you have a 20db advantage, but fire a torpedo that's well above that, say putting out 160db, you've just announced your presence. The Kresta and the Krivak both have the same Bull Nose passive/active, so it's a fair bet they both pick up your torpedoes and can triangulate your datum.
I'm ok with everything you described here. I think it's fine that launching torpedoes reveals your position and I definitely think it's good that the escort upon detecting a torp launch orders the merchants to run away. It seems consistent as after turning away they don't try dodge them. I like that.

What I don't like is that even though the enemy has my almost exact position they do nothing about it except rushing at it at max speed. The helicopter was in the air at the whole time (you can see it at 1:30 at bearing 104 and at 10:41 @ 112) yet after the whole engagement I've checked his positions and he was miles away (the smoke would've been seen from his position were he any closer). But the biggest issue here is that the escort blindly rushes into my torpedoes. Just look at the Krivak and Kresta at 16:50. If any of those ships would slow down for a second I'd be in a huge problem. Instead, even after I fired my torpedo at the Kresta which should reveal my position, the Krivak, after initial dodge was still running at full speed towards the previous datum.

You said yourself they had my exact position, but not a single torpedo was fired.

TL;DR - In my opinion this shows two problems with the AI:
Shouldn't they slow down at a certain distance from datum to acquire a contact and open fire?
Shouldn't they immediately send a helicopter once they detected my torpedoes?
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