The shorter distance scale might actually make the 68 campaign more entertaining. With much of the emphasis being getting into the opponent's baffles, it plays out much like slow air combat underwater.
Bringing everything closer into the camera certainly makes the combat more visually appealing and more cinematic like Hunt For Red October or so.
The interesting thing about compressing the distances is that the tactics don't really change, since sensor performance gets adjusted accordingly - in practice it works out like time compression.
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