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Old 06-19-17, 05:09 AM   #138
PL_Harpoon
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Join Date: Sep 2016
Posts: 210
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Quote:
Originally Posted by RushTheBus View Post
Just out of curiosity what sources are you using for some of these values (outside of personal preference)?
All the research can be found in this thread.

But, to make your life a little easier I'll break it down here:
Quote:
Campaign:
- reduced recon ranges
- time 2x slower
- bonus: Nato icons for the map
- increased time between events
These are purely my personal preference. For ex. with recon ranges I think the game gives you too much information about where the enemy is - there's no uncertainty common in submarine warfare - that's why I changed it.

Quote:
Movement:
- increased angular momentum for all US subs
Basically, I starter by comparing 688 with DW. After achieving roughly similar results I based values for other boats on displacement difference (for ex. displacement ratio between Narwhal and 688 is 1.288, so for Narwhal I multiplied LA's values by this number).

Quote:
- MAD detection range reduced to 400
This paper: http://calhoun.nps.edu/bitstream/han...pdf?sequence=1
page 42 (took the middle value for 60 latitudes)

Quote:
- Sonobuoys passive sensitivity reduced to 25
- Dipping sonar sensitivity increased to 32
Based on gut feelings with comparing to DW

Quote:
- decreased TMA rate for player and AI to 0.7
Personal preference and gameplay reasons (I think TMA's are too quick in base game)

Quote:
- new warhead sizes for all torpedoes
First, I took warhead sizes from this website: - new warhead sizes for all torpedoes
Then I calculated their TNT equivalent. After that I replaced the Mk48 warhead in the game with a real value and did some tweaking so you need 2 torpedoes to kill Sovremenny but 1 for most submarines. Turned out it's 0.83 of real value. Then I multiplied real values for all weapons by 0.83 and put those in the game.

Quote:
- new noise values for all torpedoes based on speed and propulsion types
Here's the spreadsheet that contains all calculations: https://docs.google.com/spreadsheets...gid=1880361556

Quote:
- decreased sensor angle for Mark 48 to 60.
Gut feeling based on playing DW

Quote:
- decreased acquisition range for Mark 48 to 1600.
- new acquisition ranges for all Soviet torpedoes based on real values
Mostly, denis_469's forums (http://sovpl.forum24.ru/?1-4-20-00000051-000-20-0#020) and conversations in this thread.

Quote:
- decreased lifetime for knuckles to 3
- decreased noise (effectivnes) for knuckles to 50
Personal preference

Quote:
- decreased player hull strength to 0.65
- increased AI hull strength to 1.25
This to account for different hull design (single hull for us, double for Soviet) - basically this means that any torpedo except UMGT-1 will kill any US sub.

Quote:
- increased combat repair time to 2.5
That's also personal preference
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