Thread: [TEC] Conning towers
View Single Post
Old 06-15-17, 03:13 PM   #3
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by aanker View Post
I think making the ShipDestroyed.dds transparent - maybe - either in menu_1024_768.ini ?? Or just the ShipDestroyed.dds file itself found in \Data\Menu\Gui\Units\ - I think this is the graphic they used.

I got tired of the grey mission accomplished stars being in my way so I made those transparent. Now I can see aircraft & ship icons that were previously hidden behind the grey stars. They start out yellow but once the mission is accomplished they disappear.

I know where the ships sunk data is kept but I don't know how to separate it from the clipboard.

I like your DRUM idea but it would probably change the CT in all GATO's, but how to get around that?


Yep, solved the ship destroyed marker, borrow from traveller mod. Trying to figure out how he made the captains log disappear.Where is the data kept?


With the DRUM idea, perhaps create a player sub classified as something else? Such as a Type 201(not used far as I know ) and go from there? I could be wrong but thinking if have a "2nd Gato" not related to the "primary" Gato class, won't affect things. I'm new to to this aspect, learning as I go.

;Submarine
Type200=Submarine
Type201=Replenishment Submarine
Type202=Missile Submarine
Type203=Environmental
Bubblehead1980 is offline   Reply With Quote