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Old 05-16-17, 08:24 AM   #38
ThatZenoGuy
Sailor man
 
Join Date: May 2017
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Quote:
Originally Posted by propbeanie View Post
The "German" stuff was used in keltos01's mod because it's the "Axis" side of the war in v1.5, else we'd never have a "conflict". A lot of the surface vessels have manned guns that track "enemy" movement and shoot the guns within constraints. One thing about player controlled stuff is (if I'm remembering this correctly) that you are bound by the hard-coded files in SH4, and that is one player-controlled deck gun, one player-controlled AA gun. Since you are making the Sen Toku player controllable on the US side, copy a US Fleet Boat. The Gato is the most numberous and more or less a "standard". If you make the submarine an "Axis" boat, copy one of the German boats. Some of the boats do have multiple AI gun positions, so you can always try and add more of those...
Oh I know why it has the axis coding, its on the axis side.

I copied the Balao class mostly, ripped out the deck gun which can't be mounted (I 400 only has a stern), but from the looks of it, I need to do some more work on the guns, I haven't set them as obj_turret IIRC.

So working on those, then see what'll happen.
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