Thread: [REL] FOTRS Ultimate Project
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Old 04-19-17, 02:08 PM   #4469
Moonlight
Admiral
 
Join Date: Dec 2010
Location: Fookhall Copse
Posts: 2,157
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^You'll see a different intro than this one, plus there's different loading screens as well. The gameplay is abysmal some days and that's when you'll meet them, oh yes, "them" superhuman destroyers and killer aircraft, you'll have your work cut out to survive some of those encounters I can tell you.
I'm on my 14th career in 6 months, but its been mostly fun until you're depth charged at 575ft like I was last night in my last one.


I've got around to fixing this little problem with the propulsion specialist.

Just change this line from "AbylityActsIn= PropulsionRoom" to "AbylityActsIn= ALL" which is in your SpecialAbilities.upc file and hey presto he can use any compartment like he was intended to do. Oh by the way, don't change the spelling of "AbylityActsIn=" the game doesn't like that one little bit.

Silly me, I forgot to post that its this part that needs to be changed
[SpecialAbility 7]
ID=Ability-Propulsion-Specialist
NameDisplayable=Ability-Propulsion-Specialist-Name
Description=Ability-Propulsion-Specialist-Description
AbilityType=BatteryConsume, FuelConsume
AbilityValue= -35, -35
AbylityActsIn= ALL
SkillRequiredLeadership= 0
SkillRequiredMechanical= 0.7
SkillRequiredElectrics= 0.7
SkillRequiredGuns= 0
SkillRequiredWatchman= 0
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Last edited by Moonlight; 04-19-17 at 02:24 PM.
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