^You'll see a different intro than this one, plus there's different loading screens as well. The gameplay is abysmal some days and that's when you'll meet them,
oh yes, "
them"
superhuman destroyers and killer aircraft, you'll have your work cut out to survive
some of those encounters I can tell you.
I'm on my 14th career in 6 months, but its been mostly fun until you're depth charged at 575ft like I was last night in my last one.
I've got around to fixing this little problem with the propulsion specialist.
Just change this line from "AbylityActsIn= PropulsionRoom" to "AbylityActsIn= ALL" which is in your SpecialAbilities.upc file and hey presto he can use any compartment like he was intended to do. Oh by the way, don't change the spelling of "AbylityActsIn=" the game doesn't like that one little bit.
Silly me, I forgot to post that its this part that needs to be changed
[SpecialAbility 7]
ID=Ability-Propulsion-Specialist
NameDisplayable=Ability-Propulsion-Specialist-Name
Description=Ability-Propulsion-Specialist-Description
AbilityType=BatteryConsume, FuelConsume
AbilityValue= -35, -35
AbylityActsIn= ALL
SkillRequiredLeadership= 0
SkillRequiredMechanical= 0.7
SkillRequiredElectrics= 0.7
SkillRequiredGuns= 0
SkillRequiredWatchman= 0