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Old 03-25-17, 02:42 PM   #36
DicheBach
Machinist's Mate
 
Join Date: Mar 2017
Location: Atlanta
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Quote:
Originally Posted by propbeanie View Post
The Deck Crew is vulnerable when you are submerged. Though you don't see them, they are still at their "duty stations" up top, holding their breath, anxiously awaiting your surfacing of the boat again... so if you expect an attack, move your deck crew to the Repair Crew section. As you mention, some of the mods do create a "Hogan's Alley", but you still have to drag the fellers by the hair over into those slots. Nothing can be done to "automate" it. You'll notice that if you take a depth charge near-miss, and you get the message "Periscope damaged sir!", you might also hear a cry "Medic!" (or even a SpongeBob "Muh ~LEG~!!!") and a couple of the fellers on the watch crew have either been wounded or killed. Similar happens to the gun crews if they were manned... Like that flag on the boat, nothing really "disappears" when you submerge, it just becomes "invisible" - but it's still there...
Shame that Ubisoft didn't fix that.

Is it the same in SH5?

So, do I infer that: some players will leave for patrols WITHOUT anyone in the deck gun or AA gun slots, and then (when battle is joined) MOVE crew out of other slots into those slots?

I don't know the details of WWII submarine staffing but . . . having half-dozen guys on a sub that do NOTHING but man the deck gun / AA gun in the rare instances that those are actually used seems a bit of a waste. On the other hand, I'm not sure what jobs could necessarily spare crew when/if those roles need to be filled.
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