Thread: [REL] FOTRS Ultimate Project
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Old 02-25-17, 08:18 AM   #3938
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
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Quote:
Originally Posted by Bera View Post
Sorry guys, but where can I find a list of FOTRS features? How is it compared to TMO?

Kind regards
This is a short list and by no means complete:
  • Enemy AI in FOTRSU is more difficult than TMO.
  • We have more than doubled the number of different ships on the ocean, both merchant and warship
  • We have Red Cross hospital ships in a new separate "national" fleet
  • We have destroyers with side throwers just waiting to make your day
  • Capn Scurvy has thoroughly spiffed up the optics so fields of view and image scaling is corresponding to reality. When the sub dives the control room view tilts to reflect the down angle
  • We have changed the TMO keyboard layout to the only one I like better than TMO's. You want to display the clock? Try pressing "c," like that makes any sense at all!
  • Graphics are reworked incredibly better than TMO. Better smoke. Better environment, better sound (except for random crew conversations in the background, which I like, but which are irritating to many.
  • A different campaign structure than TMO. FOTRSU's is still a work in progress, although it is very fun and playable now. You can forget your TMO attitude of never dying though. The AOTD crew balanced the AI for multi-player, so it is much more deadly than TMO on the whole. Playing dead is dead probably isn't appropriate here.
  • There's much more but I can't think of it right now. Old age has its privileges you know.....how about an Aleutians campaign for S-boats? That's a good one, in process right now.
  • Overall, FOTRSU is more than double the size of TMO.
  • Once the core mod, meant to be a tribute to AOTD_MadMax and the Aces of the Deep Crew, is finished, we will be publishing a collection of FOTRSU Certified Plugin Mods, which will be used in a system that ensures that players have no mod conflicts and that all will work perfectly with FOTRSU. Each mod will have a single purpose--no shotgun mods allowed. The goal is to put the player in charge of his supermod for the very first time in SH4 history.
The FOTRSU Certified Plugin Mods alone will be a reason that we think it will be reasonable to think of FOTRSU as the default mod of SH4. TMO has reigned for several years. It's time to change the paradigm.


Forward! Into the fog!
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