Quote:
Originally Posted by gap
The short answer is:
Yes, it is, if your model used an ambient occlusion map. If it is not, and you don't plan to add one, just scrap the *-uv2.obj file exported by S3D
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Thank you for the long explanation !
I think it's not a problem, since I didn't notice any difference in game.
But if one day I would like to add an ambient occlusion map, how would it be possible ?