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Old 12-28-16, 10:36 PM   #101
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
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Quote:
Originally Posted by Hawk66 View Post
@Devs: Could you elaborate a little about the planned mod support ?

Does modding mean more or less access to the database or can actually be new content created, like altering of the campaign etc. via scripts/coding ?

Thanks.
Database edits and new content can be created.
We're making all the text data files accessible, so you can modify parameters of the ships, weapons, aircraft and sonar/sensor model. You simply put a modified text file into an "override" directory and it will use this file instead of the default. Some texture, audio and movie files can also be overridden this way.

Scripts or coding are not directly supported. However pretty much all the content of the campaign (including parameters defining unit/recon behaviour on the strategic map) is exposed allowing you to edit or even create an entire new campaign. We authored the official campaign using these same tools. New custom single missions can also be easily added.

All language is exposed too for translations and/or editing of all text content including mission briefings, event descriptions, unit descriptions, the entire user interface and message log statements.

Unfortunately new ship models and particle effects are not supported at this time.
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