Quote:
Originally Posted by the_frog
the light issues result from 3D objects either not edge splitted...
|
A quick addition to the tip by the_frog: Silent3ditor spits automatically edges which are contiguous in the 3D mesh, but separated in the UV map (if you don't believe it, just import/export a model to/from S3d and reload it in your 3D editing program), so you don't need to modify your model's geometry directly, i.e. edges which are split in the UV map act anyway as "hard edges"
Quote:
Originally Posted by the_frog
...or imported with vertex normals. I case of imported vertex normals just re-import the 3D object and un-tick the vertex normals in the import dialogue.
|
...and a question for the_frog: do you mean that unticking "import vertex normals" is always a good measure, or it should only be done in case of weird lighting issues?