thank you for your answers .
No answer, I thought you were gone.
I am currently testing a map that I have created and that seems operational. It contains 32 different types of vegetation zones. But I am not yet satisfied with the accuracy of the actual data. This is my trial version. I chose to make big, because even if all zones are not exploited immediately, it is possible to associate several [IdxConversion] with the same type of vegetation.
For example:
IDX 1 = 6; Tropical / rainforest
IDX 2 = 6; Tropical / rainforest
IDX 3 = 6; Tropical / rainforest
Quote:
Originally Posted by Tycho
And I accomplish my trees in completely different approach than original game.
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Can you give me more explanations on this subject?
In my experimentation for sh5, I am looking for a way to get a better rendering of the textures in the game. I thought to modify the models "vegetation.GR2"
Or use the normal map textures for trees.
What are you going to do?