Thread: [TEC] Modding SH3
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Old 12-20-16, 06:59 PM   #11
astradeus
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Quote:
Originally Posted by Tycho View Post
TerrainTypes.raw is not big problem, I finished it long ago, and liked it to be simple.
The long task in SH3 for me are the forests files.
The forest file is responsible for distribution of the trees on the terrain.
It's a .dat file with many placement nodes, where you call specific tree and give it coordinates. And one forest file may contain hundreds or thousands of placement, so it's tedious, I don't do it every day.
 
Indeed, it is a Colossal work that you have undertaken. I even wonder if it's reasonable? Why give so much importance to the placement of these trees?

Here is the reference that I wish to use to modify the map "TerrainTypes" of the climatic regions.

This is the "köppen climate classification"

https://learn.weatherstem.com/module...ons/88/12.html

https://en.wikipedia.org/wiki/K%C3%B...classification

I think it is possible to create more than 20 climatic regions with their unique vegetation.

What do you think?

Last edited by astradeus; 12-20-16 at 11:02 PM.
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