Update:
I fired up the old OLC GUI (v1.2.7) and made a mental note of where the scratch mark was. Lo-and-behold, ValoWay was right - it's just below the 15 marks. I tested the zoomed-out method using ACM Reloaded and it worked perfectly! For anyone interested, these were the exact steps I followed based on OLC's tutorial videos he did:
Finding Range:- Line periscope with the waterline of the target.
- Count the number of vertical marks from the waterline to the highest mast.
- Find the number of marks on the marks ring.
- Drag & rotate the marks ring until the value lines up with the "scratch mark" below 15 on the AOB ring.
- Find mast height on basis ring and use the value it lines up with on the range ring.
Finding AOB:- Find mast height value on basis ring.
- Click & drag to the ship length value on the basis ring.
- Click & drag from the "scratch mark" so it lines up with 90 degrees on the AOB ring.
- Count the number of horizontal marks to the from the center to the front of the ship.
- Find the number of marks on the marks ring and use the value it lines up with on the AOB ring.
I managed to sink a ship on the torpedo tutorial level using this method. Obviously I had to approach a bit closer to the target to do this.
One thing I did discover is that torpedoes have a minimum range of 250m before they arm. If you're engaging ships at that kind of range, you're probably way too close to begin with! So I can kind-of understand why some players never attack while zoomed-out; you're far more likely to get spotted.
Nonetheless, this was a great learning experience for me. Sometimes you gotta experiment or just ask someone who knows.
Thanks a million guys
PS: I will get round to reading that targeting manual at some point.