I come back to the SH3 terrain. For now, I start with this:
Code:
[IdxConversion]
IDX 1=0; / Generic / 1 season
IDX 2=1; / Ice / 1 season
IDX 3=2; / Tundra / 2 seasons (winter, summer)
IDX 4=3; / Taiga / 2 seasons (winter, summer)
IDX 5=4; / Temperate North / 4 seasons (winter, spring, summer, autumn)
IDX 6=5; / Temperate South / 4 seasons (summer, autumn, winter, spring)
IDX 7=6; / Chaparral / 2 seasons (winter, summer)
IDX 8=7; / Desert / 1 season
IDX 9=8; / Jungle / 1 season
IDX 10=9; / Savanna / 2 seasons (summer, winter)
IDX 11=10; / Grassland North / 2 seasons (winter, summer)
IDX 12=11; / Grassland South / 2 seasons (summer, winter)
The textures, I have reached so far to the Chaparral.
But during the work on that, began to add transitional seasons, for example between autumn - winter, so gradually the seasons will increase.
How the Chaparral looks for you?