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Old 09-10-16, 01:46 PM   #21
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
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Quote:
Originally Posted by Gray Lensman View Post
I was under the impression that TMO was more about fixing submarine behavior to be more mechanically realistic (dive speeds, battery op time at various speeds, etc). I was also under the impression that RSRDC was more about reproducing exact historical ship/convoy placement/movement as you described earlier making it a limited/repetitive campaign play thru, then back to TMOs internal random campaign engine with the internal historical inconsistencies retained.

Why the statement "you are not playing TMO anymore?" RSRDC does not make any alterations in TMO's mechanical alterations/behavior that I know of.

Just because RSRDC was adapted to work with TMO doesn't mean that you really are not playing TMO anymore... Sorry, this is one time I have to disagree with you (in reality it's probably the first time, LOL)

It feels more to me that I am playing the RSRDC historically reproduced campaign using the TMO mechanical modifications which is exactly what I was expecting when I set up the combination. Reverse that and try playing RSRDC with the stock sub settings/behaviors and there's no comparison to playing it with the TMO modification. The various subs mechanical behaviors are much more realistically improved using the TMO alterations, to say nothing about the improved explosive graphics over the stock game graphics.
RSRDC changes enemy AI, torpedo characteristics, sensors, deck gun, AA gun, eliminates TMO evil airplanes that can sight you at periscope depth....there is almost no aspect of SH4 that the "campaign mod" RSRDC could resist changing!

TMO is a fragile adjustment of environment, enemy AI and your own sensors. RSRDC trashes the whole lot in favor of different settings for all. Yes, RSRDC for TMO has different settings from RSRDC for stock. Why? Who knows? But Lurker made a vampire supermod pretending to be a campaign adjustment. Had it been a stand-alone supermod it would have been an honest effort. It wasn't.

Too bad Ducimus isn't here. He'd tell you TMO is NOT a realism mod at all. It is a difficulty mod. Yes some things were done for eye candy reasons but in general Ducimus bathed every eye-candy possibility in acid. His acid test was "does this piece of eye-candy hurt gameplay in ANY way?" Yes meant it hit the recycle bin. TMO was about more challenging gameplay. Period. Anything else was almost coincidental. I do like the animated fans in the control room!

The worst thing is that Ducimus was driven mad by people complaining about aspects of TMO and requesting changes. He would change them and be confronted by the same complaints from other people. Why? Most of them were also running RSRDC, which overwrote just about ANYTHING Ducimus adjusted with TMO. All his effort was wasted. He quit modding, knowing he couldn't please anybody. I don't think he realized why. RSRDC.
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