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Old 04-27-06, 04:15 PM   #9
Deathblow
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Join Date: Sep 2005
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Here's what I've found so far.

The Airstrip is great for E2-Hawkeye loitering where you want the plane, but its not good for scripting the plane to do any other actions (basically beyond all commands). Additionally, whenever the plane is shot down another one is not launched to replace it.

In order to script the launching of a replacement Hawkeye, the best thing I've found so far is a script tags to the demise of the original Hawkeye that will script a another Hawkeye launch. Then too my chargin, Hawkeye launches are broken and they physically can not launch off the carriers with the current physics model (their launch velocity is too low and then crash into the ocean) not a problem for jet launches, but precludes the Hawkeye launches. Additionally, its hard to predict what the behavior of the replacement Hawkeye will be since its beyond scripting.

Perhaps the best Hawkeye, loiter techinique may be just the creation of 1 in flight Hawkeye, and 3 dynamic groups, each with a Hawkeye, scripted to spawn when the last Hawkeye went down (perhaps with a 15min time delay). But that leaves the problem of "where do they spawn?" Given that a mission might cover 100miles or so, a spawn point could be far outside the range of the carrier if the game is fairly underway..... perhaps some scripting to ensure that the respawned Hawkeye seek out and follow the nearest carrier, but the details aren't well worked out and its hard to tell if it will work.

Still WIP, will keep posting on possible solutions.
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