It looks like 800 Razz Dazz FOTRSU v0.65 and 310 FOTRS Ultimate Ship Acceleration Model overwrite each other
Whichever you enable last will overwrite the first one in JSGME
This should not be the case
I am changing texture and roster files
Billy is changing SIM files
The two should not be incompatible
I am going to take a look and see if I can track down the issue
EDIT - I may be drinking soup - I will check this also
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FOTRS Ultimate
http://www.subsim.com/radioroom/showthread.php?t=226270
The future of SH4 - coming to a PC near you soon
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