Thread: [REL] FOTRS Ultimate Project
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Old 07-25-16, 07:37 AM   #885
propbeanie
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Quote:
Originally Posted by XTBilly View Post
If you look at the \DATA\SEA folder, you'll see all of the ships. Entering one's folder, you'll find a [ship name].CFG file. It's a text file. Inside it you'll find the:

SurvivalRate
SurvivalPrecentage

Try editing these two fields, I think that's the key to more crew members surviving after abandoning ship. Webster's Real Lifeboat Fix reduces the lifeboat speed. I'm not sure if it enables more crewmembers to survive, but if it does, it covers only the stock ships.

Regards,
Billy.
Thanks Billy. I haven't looked at the survival rates. I didn't think there'd be anything in there like that. I just assumed there was something that maybe tracked the amount of hit points received in a given time decided the survival rate of the crew, not something set in sea water...

I just finished - or should I say: "They just finished me... off" in cdsubron7's "Appari Bound" Single Mission... I got one transport, and damaged a second, that limped-off doing about 2-3 knots last I saw them. The next forty-two (!!!?!???!!??) minutes were spent listening to straight-dropped and side-thrown depth charges from the 2 DD escorts. Either they have super ears, or they are "Elite"... - An S boat can't go as deep as they sent me, and survive... My mistake was in coming back up to do a second attack on the cripple... Sneaky devils, sitting there watching and waiting. The one DD I saw, or should I say "saw the side of - up CLOSE" blocking my view, was definitely weather-beaten and rusty. I got a good look through the periscope at the skinning done on that dude S-boats don't move fast enough forward, nor up-to-down to get away from that... I was ~maybe~ at 115 when a can from the 2nd DD landed on the deck and exploded. No lifeboats needed for me and my crew. We went down, and fast! Total playtime: about an hour and a half. Quality of playtime: priceless.
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