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Old 07-19-16, 08:32 AM   #9
CapnScurvy
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Join Date: Apr 2005
Location: Dayton, Ohio
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The resolution/aspect ratio of the game is a real problem. In no way did the developers expect to see the kind of resolutions we are using today. When the game was being developed about 2003-04 (you have to go back that far when SHIII was first designed.......SH4 is a just a "bastard child" of SHIII) we didn't have the flat screen resolutions that we have today. We were still using 4:3 aspect CRT monitors....an LCD was just a pipe dream. The basis for the game display was to use the 1024x768 (they don't call it the "menu_1024_768.ini file for nothing!).......then try to work with what resolutions that could be derived from it. The fact that they didn't even get the basic 1024x768 game correct with its scaled periscope image is telling that they didn't have a clue, or at least, they didn't look further than their nose to what could have been the average way the game is played in just a year or two.

Ubisofts idea was to take the money now from sales; let them go hang when the market shifts to newer technology.....we'll just pump out a 5th patch (that doesn't fix the resolution issue) and expect the gamer to pay for it because we're putting the Nazi's into the Pacific!! PERFECT!!
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