From the devs
Quote:
Hello everyone!
We have some very important news. The game has been successfully funded, but not through Kickstarter. We have established a partnership with Subsim, one of the biggest submarine simulator communities.
After discussing with the Subsim community we have decided on some changes to the game that deviate somewhat from what we have promised in the kickstarter campaign. Because of this, we have decided to cancel the Kickstarter campaign. We don’t want to make any promises we don’t keep, so we feel that cancelling the campaign is the right thing to do.
The changes will not affect the game mechanics, but does affect the story and setting. We have decided to not make a alternative history game about Sweden, and instead make on a more realistic, German U-boat game. This decision will be a disappointment for some, and please others. This is why we have decided to cancel the Kickstarter and start off on a clean slate.
The new version of the game will have a new name, which will be revealed soon. It will feature co-op gameplay with dynamically generated missions. The players will man aType VII German U-boat.
For those of you that want early access, the game will be released as an early access game on Steam, when the new Type VII U-boat interface is implemented.
Thank you so much for supporting us, and we hope that you will follow the development of the new project! Updates and details will be available on the Facebook page and also here.
Best regards
Einar and Oscar
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From the time I started Subsim, back in 1997, I have always dreamed of being part of the production of a multiplayer sub game. When Skvader Studios notified me back in Aug 2015 that they were working on a co-op sub game, I had a look and asked them to keep me posted on its progress. When they sent me the demo, and I had a chance to try it, I was really impressed. No, it's not Silent Hunter 5 (but it isn't finished either), but it had a real charm to it. There were concepts in the game design that appealed to me very much.
I immediately pledged the maximum amount. A few days later I raised the pledge another $100. The Kickstarter campaign rose slowly, too slowly to suit me. I reached out to the devs and offered a proposal; I would fund the development of the game for up to a year, including living expenses, hardware, software, and licenses, if they would agree to switching the base unit to a Type VII U-boat. And I am pleased to report that we came to an agreement.
The new game (name to be announced at a later date) will retain much of its original scope and flavor. We will try to retain the Swedish sub adventure, I am sure we can fit that in as a Special Mission. There will also be other Special Missions with designated objectives. There are some features to be added, others to be polished, but we will be careful not to overreach and jeopardize the project. . We want the game to do what it is made to do and do it very well, even on early release. And that is, to provide co-op and multi-sub dynamic convoy battles in the North Atlantic, Baltic, and North Sea.
We have a lot of work ahead of us. I will be moving to Sweden soon, I hope I can find some Dr Pepper there. I hope we can make this a community effort, your support and interest will be crucial. You've never let me down in the past, I have no doubt we will succeed and this could be the first step to a true U-boat/Escort/Convoy simulation. Wish us luck!
Good hunting!
Onkel Neal
SUBSIM