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Old 12-25-15, 07:44 PM   #3539
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by vdr1981 View Post
Hi Gap!
I'm afraid I don't understand what you mean quite well...
What I mean is that all of the maps of British coastal batteries I found on the web, show that coastal gun emplacements were always in pairs, each emplacement being separated from its "twin" by a few hundres meters. I can model Brit coastal defense units as single emplacements/gun (just like the current large german bunker that I imported from SHIV), but then you should place two of them side by side, risking that they will hamper each other due to the known proximity bug, or I can place two guns/gun emplacements into a single unit. Doing it would make campaign editing easier, but the two emplacements would be recognized as a single unit in game (similar to a ship with two guns).

Quote:
Originally Posted by vdr1981 View Post
Anyway , by porting generic bunker shape from SH3/4 (and platforms), you've already gave me what I need.
Anything extra will certainly be welcomed but it's up to you. In any case , to have those British bunkers in game would be cool for sure.
Indeed, the new British coastal defenses will work more or less as the bunker I previously worked on (only gun specs will possibly change), anyway as you are saying it would be cool having the new unit in game, together with working conversions of the coastal defenses already featured in stock game for more variety

Quote:
Originally Posted by vdr1981 View Post
Dont have much time these days to do much work in SH5 but I'll try to provide you as much support as I can...
Thank you mate

Quote:
Originally Posted by vdr1981 View Post
I'm also slowly working on a new 1.05 version of TWoS megamod which will consolidate all the patches and tweaks so far and also add few more tweaks/changes/mods, especially with certain campaign mission layers...

Some of them will ,for example, be:
- FW Coastal Defenses layer (of course)
- Improved mines and nets layer/s
Talking on them, it would be a nice idea gathering info on the web about actual location/type of coastal artillery guns, minefilelds and net blooms at various stages of the war. Following historical information where possible, would add a further level of realism to the upcoming campaign changes.

Take in mind that I also plan reworking nets and mines, making them granny objects. AS you know, there are many advantages in doing it, icluded an higher degree of stability. While I was waiting for feed-back by Trevally on the Ness Batteries I already started working on new nets, much more realistic (both visually and functionally) than the ones already imported in game. There will be both anti-torpedo and anti-submarine nets. I hope I can get them to act as semi-elastic nets rather than as invisible walls, something that a submarine can get entangled in, and letting torpedoes to pass through or not, depending onmesh size. of each net type. There's more: WWII allied anti-sub nets were composed by many unit called panels, each panel measuring 300 ft in length. Current subnet units featured in OH represent a single panel. Putting the usual bone/eqp file method into use, I could model the new sub/torpedo nets as modular units, each composed by a variable number of the same basic element. Doin it would make bloo defence placement much easier, when a large channel is to be closed.

Quote:
Originally Posted by vdr1981 View Post
- Contacts reports probability variations dependent of war period/campaign
Is there a simple way to do it? I thought contact report probability was a fixed parameter

Quote:
Originally Posted by vdr1981 View Post
- Units/warships crew skill variations dependent of war period/campaign.


Quote:
Originally Posted by vdr1981 View Post
- Revised/decreased convoys/traffic spawn frequency
- Revised/better distributed convoys/traffic speeds, before they were almost always 6 or 9 kn.
Each convoy series had its own frequency/speed. Some convoy types departed once in two or three days, whereas others were much more erratic. Some convoys, usually composed by modern vessels and/or war supply/troop ship,s were designed as fast whereas most of the remaining convoys were slow moving. You can deduce information on each convoy's average frequency and speed from convoyweb.org's records.
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