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Old 12-24-15, 09:37 PM   #3534
Xall
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Join Date: Oct 2012
Posts: 53
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Quote:
Originally Posted by vdr1981 View Post
- do i have sonar available from the start of campaign? I suppose its not there yet..
Active sonar is removed due to it's unrealistic implementation (escorts wouldnt react to it, instantly 100% acurate distance readings ect).
However, several types of hydrophones will be offered to you during your play trough, with unique characteristics. You can even have two hydrophone types installed at the same time...

- can i use hydrophone RPM charts from RPM hydrophone mod? Do the sounds respect this logic? Please guys, i am hydrophone adict i need this as a essential part of u-boat hunt!!
Unfortunately, I dont think so...The RPM mod is vastly outdated and it will also drastically increase CTD possibility. Although I liked this mod, the prospect of accurate speed determination only by listening propeller noise in the distance, is not really realistic IMO...

- is there a possibility there are some mods in wolves of steel which are not listed here? I've seen some features from realistic hydrophone mod here in talks (dead angles and so), but its not really listed..
That mod is removed from the modpack because it's unfinished and bugged...




I noticed that, when selecting my ship heading, I do not get a read out when hovering over the dial. Giving me the minor annoyance of having to click several times to get the heading right.
Precise navigation is something which did not existed during the WW2. SH5 with TWoS and TDW real navigation, unlike any other SH game, simulates this pretty well, especially if we know that there's even course drift "modeled" ...

Anyway, what you wish could be achieved if you switch your UI to "SH5 enhanced"...

And my last question is, is there a way to integrate Parts MaGUI?

No..Maybe some day, with Sjizzle's help...

I am totally cool with the way the sub navigates, I merely mean the Dial to issue the order of the new course. If I wanna say head 273, it is difficult to actually get the accurate order of that course with 1 click. Having to end up usually pressing 5 or 6 times to get that desired course.

And I have one more question:
Is there a way to make
Speech Recognition for SH5 – v1.4 - by skwas
work with this mod? I tried enabling it and it does work for some time, after a while it crashes the game though. Which I find very strange, as there seems to be no real reason to why this happens. And I issue only voice commands that are within the bound of your MegaMod, so for example, I would not say, identify the target.
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