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Old 09-15-15, 08:32 AM   #1256
Kapt Z
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Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
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Quote:
Originally Posted by Sailor Steve View Post
SH3 Commander, like any program, can only do what it's told. The original Ship Names list that comes with the program knows nothing about MFM. Just adding MFM ship types to the list will change nothing. You would need to add names to each ship type, a project which would take years.

Luckily somebody started just such a project back in 2008, and it's been an ongoing labor of love. The latest version, with almost 13,000 ship names, can be found here.
http://www.subsim.com/radioroom/down...o=file&id=4671

Just replace the Ship Names.cfg with the one in the mod and you'll get appropriate names for not only the MFM, but also for all merchant types in the game.
Hi Steve-

So we can drag and drop the whole new file onto the Commander file or do we have to retain any of the 'stock' Commander file for this to work?

Sounds like a complete override is the case, just wanted to clarify. Thanks!
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