Quote:
Originally Posted by Woxor
This sounds great! Will we be able to control the ballast as well?
Cheers.
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We had that implemented in the original sub controller, we simulated every single tank in the nautilus except for sanitary, fresh water, torpedo tube drains, and oil tanks beacuse I dont think those affect buoyancy. So yes, its definitly a feature there will be a tab for advanced players to adjust ballast in each tank on the fly if they want, how fun that will be? Unknown. Maybe advanced hotkeys like ****+M pump 500L to port ballast tanks to compensate for damage, or shift+ctrl+1 pump 500L out of main ballst tank 1b && shift+ctrl+alt+1 pump 500L into MBT 1b.
So far I thought the easiest way would be a tabbed menu you bring up with a keypress where you drag sliders, 100% slider = full of water fully vented, 0% = fully blown
We have a very very cool effect of an AI ship sinking after getting hit on the bow. After a torpedo hits it starts slowly filling up with water and then goes bow first down, its pretty cool watching and its a start to the damage system. Will get a video from my partner later or wait till we do a file update so I can record it in HD.
Unfortunatly, we are behind schedule for the free tech demo, but hey, thats game deadlines, they are rarely met.