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Old 03-29-15, 04:25 PM   #138
nsomnia
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Join Date: Nov 2012
Location: Canada
Posts: 370
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Got the ass end sinking bug fixed and a few other updates.

We are so close to having the sub working 100% that we can work on adding torpedos and enemies and build a port so we can release a tech demo at that point we decide. Tech demo, or spend a couple weeks making a character and tutorial mission that will be similar to the very first mission in the full game?

Anyways, its a sunday, not much more work will get done, maybe a bit of tweaking but it took us an hour and 15 minutes to get that bug fixed and I'm slowly weaning my partner off gigantic scripts that do everything in one long string of statments and showing him how to use functions that take input, do math or something, and then output something (or nothing). Modularity. WIP.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
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