Basically, that is what is needed because other than the resolution x & y factors in the 1024_768.ini all the positions seem arbitrary. I tried to scale them (the position coordinates of GUI elements) up 60% (given that 1440p offers roughly 60% more screen real-estate) but that didn't work as i had assumed it would have.
I read over a bunch of old threads last night and (mostly from Rubini & Seeadler) but they are almost 5 years old and don't really offer any new information or insight. I almost feel as though we would need someone to create a new dll to support additional resolution (i attempted to find a free program to decompile the d3d9.dll but couldn't).
Just seems bizarre to me that with the level of talent here this hasn't been addressed before.
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