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Old 03-11-15, 09:22 AM   #94
Hitman
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Join Date: Sep 2002
Location: Spain
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From my point of view as realism-nut two things:

- A random at least, and dynamic if possible campaign is something that any enthusiast will rquest Adds the element of uncertainty (As in real life) and loads of replay value.

- Ability to operate yourself as many systems as possible, or let the AI do it.

Of course a great physics model with believable dynamics is always welcomed, but that one doesnt need to be ultimately perfect, just a good one should suffice.

A good example of the style of game/campaign I'm thinking of, is "Red Storm Rising"
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