Thread: Long range fire
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Old 01-14-15, 02:19 PM   #4
Fahnenbohn
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OK, I found the solution, it was in scene.dat (ObjectsRelativeZMax).



But now the secondary armament fires even if its shells can not cover all the way to the target....

Last edited by Fahnenbohn; 01-14-15 at 02:36 PM.
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