View Single Post
Old 12-14-14, 11:15 PM   #395
TheGeoff
Planesman
 
Join Date: Jul 2008
Location: 37°47'S 144°58'E (Melbourne, Australia)
Posts: 197
Downloads: 27
Uploads: 0


Default

Version 0.27 released! Download here: http://goo.gl/9avGXB
(Version 0.26 was an internal version which was never publicly released)

Changelog:
  • Added active sonar. Press A for a single ping or LShift+A for continuous pings.
  • AI ships now fire weapons at each other.
  • AI surface ships are now equipped with historically accurate SAM systems, and can fire at AI aircraft.
  • AI aircraft can now engage AI ships and aircraft.
  • Hull size and strength of AI ships is now simulated. Very large ships may require two torpedoes to sink.
  • Added images when refitting and vistiting destroyed cities (created by Chris 'Pilotguy' Liu)
  • Reworked main menu. The menu now loads instantly, and there is a configuration screen allowing you to pick a nation, starting city and sub type before the game loads and the mission starts. This will be expanded in future updates.
  • Added a credits screen to the main menu to acknowledge the contributions others have made to the project
  • Added 6 new cities and ports: Alexandria, Den Helder, Jacksonville, Sevastopol, Kaliningrad and Yekaterinburg
  • Added two new aircraft: the F-4 Phantom II and the MiG-21
  • Added ability to reject mission and request new orders (press Z while using the radio)
  • AI warships and destroyers now detect and respond to radar emissions from player submarine
  • Fast travel is now unavailable whenever any type of enemy is nearby, even if they have not detected the player
  • Added an option in gameoptions.ini for always allowing fast travel, regardless of nearby enemies
  • Updated in game help text to show mouse controls
  • Fixed Dutch and Belgian coastline and moved Amsterdam to its correct position
  • Fixed North African coastline
  • Allied, neutral and enemy nations are now listed on the map screen
  • Reworked some of the maneuvering physics (mostly relating to speed) to be more realistic
  • Added inertia to rotors in the turbines and the electric motor
  • It is now possible to run the electric motor while turbines are engaged
  • Added ability to toggle city names on the missile control map
  • Damaged machinery now increases submarine noise signature significantly
  • Noise from bilge pumps now also increases sub noise signature
  • Diesel generator suction is now simulated correctly when main induction valve is open.
  • Diesel engine noise is now correctly simulated
  • Crush depth can now be set for each sub in performance.ini. If it is not set, it will default to ~300m.
  • Fixed several bugs in water pressure modelling, ensuring pressure is evenly distributed on both sides of the hull.
  • Fixed a bug where nuclear craters remained after the game was reset
  • Slightly lowered brightness of shallow water to increase contrast on map
  • Fixed a bug where the mission marker would not appear on the map at zoom level 1
  • Changed the default key binding for toggling mouse control from F1 to F10
  • Fixed a bug where the game would warn repeatedly warn the player about being too deep to launch missiles when spacebar was pressed
  • Turbine generator can now be shut down for maintenance by switching off both turbines
  • Fixed bug causing the turbine generator to explode less often than it should
  • Fixed bug where resting crew would stay 'on break' if given orders to repair hull using the right-click menu
  • Many more small tweaks and fixes.
  • Save files from the previous version should be compatible.

Enjoy! Please report any bugs you encounter.
TheGeoff is offline   Reply With Quote