Version 0.27 released! Download here: http://goo.gl/9avGXB
(Version 0.26 was an internal version which was never publicly released)
Changelog:- Added active sonar. Press A for a single ping or LShift+A for continuous pings.
- AI ships now fire weapons at each other.
- AI surface ships are now equipped with historically accurate SAM systems, and can fire at AI aircraft.
- AI aircraft can now engage AI ships and aircraft.
- Hull size and strength of AI ships is now simulated. Very large ships may require two torpedoes to sink.
- Added images when refitting and vistiting destroyed cities (created by Chris 'Pilotguy' Liu)
- Reworked main menu. The menu now loads instantly, and there is a configuration screen allowing you to pick a nation, starting city and sub type before the game loads and the mission starts. This will be expanded in future updates.
- Added a credits screen to the main menu to acknowledge the contributions others have made to the project
- Added 6 new cities and ports: Alexandria, Den Helder, Jacksonville, Sevastopol, Kaliningrad and Yekaterinburg
- Added two new aircraft: the F-4 Phantom II and the MiG-21
- Added ability to reject mission and request new orders (press Z while using the radio)
- AI warships and destroyers now detect and respond to radar emissions from player submarine
- Fast travel is now unavailable whenever any type of enemy is nearby, even if they have not detected the player
- Added an option in gameoptions.ini for always allowing fast travel, regardless of nearby enemies
- Updated in game help text to show mouse controls
- Fixed Dutch and Belgian coastline and moved Amsterdam to its correct position
- Fixed North African coastline
- Allied, neutral and enemy nations are now listed on the map screen
- Reworked some of the maneuvering physics (mostly relating to speed) to be more realistic
- Added inertia to rotors in the turbines and the electric motor
- It is now possible to run the electric motor while turbines are engaged
- Added ability to toggle city names on the missile control map
- Damaged machinery now increases submarine noise signature significantly
- Noise from bilge pumps now also increases sub noise signature
- Diesel generator suction is now simulated correctly when main induction valve is open.
- Diesel engine noise is now correctly simulated
- Crush depth can now be set for each sub in performance.ini. If it is not set, it will default to ~300m.
- Fixed several bugs in water pressure modelling, ensuring pressure is evenly distributed on both sides of the hull.
- Fixed a bug where nuclear craters remained after the game was reset
- Slightly lowered brightness of shallow water to increase contrast on map
- Fixed a bug where the mission marker would not appear on the map at zoom level 1
- Changed the default key binding for toggling mouse control from F1 to F10
- Fixed a bug where the game would warn repeatedly warn the player about being too deep to launch missiles when spacebar was pressed
- Turbine generator can now be shut down for maintenance by switching off both turbines
- Fixed bug causing the turbine generator to explode less often than it should
- Fixed bug where resting crew would stay 'on break' if given orders to repair hull using the right-click menu
- Many more small tweaks and fixes.
- Save files from the previous version should be compatible.
Enjoy! Please report any bugs you encounter.