Quote:
Originally Posted by Jimbuna
There I would suggest lies the root to the problem.
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Enabling or disabling mods is generally likely to make previously saved games unloadable. You should never enable or disable any mods while in mid-patrol. Only change your active mod list when your last save was in-port. There are exceptions to this rule, but unless you know exactly what a mod changes and know that it will not cause trouble, it's a good rule to follow.
There are even a very few mods which can only be enabled or disabled at the start of a career. I only know of one, and it's for SH4, but there may be others. Certainly, swapping one supermod for another in mid-career is risky, even in port.