Quote:
Originally Posted by makman94
it is more possible the reason of the ctd to be a fault at the models and not at the d3d9.dll.
does your mod runs ok on a stock unmodded sh3 ?
yes , send me your ideas and only the necessary files (i can't run on that high resolution) and ,maybe , i will be able to figure it out through the files
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Hello Makman !!
Here's one of the things that interests me ..... It's in the inset screens periscopes and uzo buttons / switches for opening / closing the torpedo tubes, so to speak, that it was at hand. I understand that separately for each pipe is not done, and option 2 (see screenshot) also will not work the way it works on the screen attack map in TDC. But option 1 so do not give any results except animation buttons. After all the manipulations in menu_1024_768.ini and Commands_en.cfg torpedo tubes can not be opened. What can you suggest on this issue?
++ Ahnenerbe ++