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Old 11-15-14, 02:21 PM   #95
Ahnenerbe
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Join Date: Sep 2013
Location: Ostland, Weissruthenien, Grodno
Posts: 144
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Quote:
Originally Posted by makman94 View Post
it is more possible the reason of the ctd to be a fault at the models and not at the d3d9.dll.
does your mod runs ok on a stock unmodded sh3 ?

yes , send me your ideas and only the necessary files (i can't run on that high resolution) and ,maybe , i will be able to figure it out through the files
Hello Makman !!
Here's one of the things that interests me ..... It's in the inset screens periscopes and uzo buttons / switches for opening / closing the torpedo tubes, so to speak, that it was at hand. I understand that separately for each pipe is not done, and option 2 (see screenshot) also will not work the way it works on the screen attack map in TDC. But option 1 so do not give any results except animation buttons. After all the manipulations in menu_1024_768.ini and Commands_en.cfg torpedo tubes can not be opened. What can you suggest on this issue?
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