View Single Post
Old 09-29-14, 10:17 AM   #306
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

Quote:
Originally Posted by Dronston View Post
For some reason I can no longer open the hatch doors with shift+h, anyone know why? It worked before.

In my Commands_en.cfg I have put (after installing Conus' widescreen mod):

[Cmd300]
Name=Weapons_officer
Ctxt=1
Key0=0x48,Cs,"Shift+H"
GoBack=Weapons_officer_view

and my mod list is:

GWX3.0 Additional_Ammo
GWX3.0 All_Weather_Guns
Waterstream+Exhaust Combi V2.3 for GWX3
M.E.P v4.2
Merchant_Fleet_Mod_3.2
Type VII Black-White-Grey MK1
Update M.E.P v4.2 to v4.3
Hafenkontur_ScapaFlow
TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3
Sh3_volumetric_clouds&fog_V2.2
GWX_Combined_Skin_Pack
Optional - FSF for MEP v4.2
Thomsen's Sound Pack V3.2cg
FM_NewInterior v2.1D
Undersea_Mod_Reworked
Conus' SH3GWXWS(widescreen) 2.3
GWX Large Compass(for widescreen mod)
It's a four-step process:

1) Move an officer into the Weapons Officer slot on the Crew Status screen.

2) Go back to the Command Room and press SHIFT-; .

3) Watch the hatch open.

4) Be glad there is no one watching as you sit there feeling lame. I always do. Once spent an hour trying to get the #@%*(&$%# thing to work!

It doesn't help that I use the school missions for testing and these always start with the WE position unoccupied.
BigWalleye is offline   Reply With Quote