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Old 08-04-14, 09:50 PM   #69
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
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Quote:
Originally Posted by merc4ulfate View Post
Please shoot off some fireworks when your done with the mod.
Oh, I will! I promise you.



I have a bit of good news to add. I loaded the donation Narwhal mod and figured out how to make it work with RFB. It worked fine with TMO, as is, but I wanted to give RFB users the option to be able to use it. (Also, the Narwhal was kind of interesting from a propulsion standpoint.) So, if you use RFB and have the New Narwhal K v1.8.5, you can have realistic physics with it.

I know how to fix the crew roster issues with the RSRDC Narwhal, but haven't the slightest idea why the stations are inoperable. So, I will go with what works.

It will take a little more time to get the Nar squared away, but I want to do it now, when all of this stuff is fresh in my mind.

The ships are done, and the subs are mostly done (still have to do final checks *raps knuckles on hard cellulose material*).


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