Thanks for the reply. I was probably only at 32x or 64x at the time. Nothing very high that should cause this problem. I'm unfortunately familiar with time compression woes since SHIII.
I'm still playing with all the silhouettes back on to see if the problem is any better. Testing was going expeditiously until I spent two hours last night trying to shake an auxiliary submarine chaser. With the TMO sensors, it was quite an ordeal.
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