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Old 04-04-14, 08:53 AM   #13
Webster
Stowaway
 
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I don't know if I mentioned it before but the absolute sniper accuracy of enemy gunners in the game needs to be GONE.

there are those who claim gunners were fairly accurate because ships are more stable platforms then sub decks but to hit a conning tower at 5000m is impossible yet they do it with alarming success which is unrealistic to the most degree.

the thing with setting this is the balance when they get closer they should be more accurate yet the game works on a system where every "x" amount of shots is a dead on hit then it "forces" a missed shot every "x" number of shots so you get forced misses at 1500m and a conning tower hit at 5000m in the first 3 shots even though it can be argued it should be hard to detect the tower at that range much less hit it with any accuracy.

also no one has ever put realistic limits on low shooting so enemy guns aim way too low. battleships are a good example as they shoot down at you when at best they were limited to horizontal shots and the smaller guns should be the only ones targeting you.

a complete overhaul of range detection, gun accuracy, effective gun range, and elevation limits, as well as looking over the hit points of shells should be done
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