Quote:
Originally Posted by TorpX
I don't understand why this part of the files is structured the way it is: [SpecialAbility (number)]
ID=Ability-Propulsion-Specialist
NameDisplayable=Ability-Propulsion-Specialist-Name
Description=Ability-Propulsion-Specialist-Description
AbilityType=DiveSpeed, BatteryConsume
AbilityValue= 65, -41
AbylityActsIn= PropulsionRoom
SkillRequiredLeadership= 0
SkillRequiredMechanical= 0
SkillRequiredElectrics= 0
SkillRequiredGuns= 0
SkillRequiredWatchman= 0
These three lines seem to have redundant info, but I guess there is a reason for this?
I'll probably try that tomorrow. I worked on the Gato's turning today. I think it is what it should be now.
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I succeeded in getting any green Ability to control the dive speed and battery. One could be for the S-class, another for the
PORPOISE, and the 3rd for the Fleet-Boats, the three major classes would have different values.
As far as the three lines, here's what I think - not 100%
The ID identity is used by the AI - the un-editable SH4.exe and any related files only accessible if you can code using 1's and 0's.... lol.
The order of these was impossible for me to change (or I wasn't doing it right).
Then I jumped on the purist bandwagon of not wanting any Abilities, because they are too gamey.
These next two:
NameDisplayable=Ability-Propulsion-Specialist-Name
Description=Ability-Propulsion-Specialist-Description
I think
NameDisplayable is the name displayed on the Crew page & Tabs.
Description is probably the hover tooltip.....
I wonder if these two lines could remain the same. Then the ID 'Theoretician' and ID 'Engines-Expert' with the Propulsion & Diving Specialist skills would have a Propulsion Specialist icon in each major boat class, just different values, and the tool-tip would read the same for all three. To the user it would look like the same ability in every class.
NameDisplayable=Ability-Propulsion-Specialist-Name <---- remain the same.
These lines below could remain the same with different values for each boat class, or major class, like I thought you wanted.
Description=Ability-Propulsion-Specialist-Description <---- remain the same.
AbilityType=DiveSpeed, BatteryConsume
AbilityValue= 65, -41 . . . . . . . . . . <---- values would change.
AbylityActsIn= PropulsionRoom
SkillRequiredLeadership= 0
SkillRequiredMechanical= 0
SkillRequiredElectrics= 0
SkillRequiredGuns= 0
SkillRequiredWatchman= 0
The big problem is most people, the 'casual gamers' don't want to start a new career for each class - or major class; [S-Boat], [PORPOISE], and [Fleet Boats]
They could get around that by hand editing their Active Player Unit UPC file in their Saved Game folder using Search and Replace with a text editor, and change the S-Boat Specialist and their specific values to a
GATO Specialist with his values. This is beyond what casual gamers want to or know how to do though.