Let this be a lesson to other game makers: we are not going to put up with pay to play or microtransactions or internet/cloud based games (we want physical copy on CD/DVD) or DRM crap
Remember there are people like me who, just because I can, will break your DRM/copy protection just for the fun/challenge of it. It may take people like me time to do it but rest assured we have all the time in the world and we will always succeed. Nothing brings a smile to our faces more than breaking/defeating what was thought to be unbreakable/undefeatable