Due to the advent in IRAI_0_0_41 mode AirToAirCombat, it became necessary to equalize the chances of planes. In the original game, some aircraft have the ability to deviation the built guns ±1°, others ±5°, still others +20°-60°(excluding turrets). Yes, I know that the built-gun could not deviate, but for this game it is necessary, otherwise the aircrafts would not shoot. According to my tests deviations ±5° - is not enough. In the planes, which I corrected, accepted: Traverse ±15°, Elevation ±10° or Traverse ±10°, Elevation ±10°.
Here is adjusted for others:
http://yadi.sk/d/s696YzCKJ9AWK
I could not do anything for Beaufort, his rear turret shoots like a front gun, it GR2 file.
By the way, found another bug. In my game, when resupply, there was not a tanker, there was a submarine (7C_AI). She was not rammed me, she ran and I could not catch up. In Sub-Navigate.aix file, in sub-strategies NavigateCNFPNEP, need to change the line:
Sub Dive(0.0, false) to
Ship: Goto (0.7, true). (In IRAI_0_0_41 it is associated with sub-attack.aix file and I do not know how it will work).
QUOTE - # have ship zig-zag it's course. Yes, I know, but without waypoints - it circulation.
NOTE: My little fix "For IRAI" is now fully compatible with IRAI_0_0_41.