neilbyrne since you served, you know what the realistic expectation is for even an Elite watch to spot a low scope a mile away.
Unless other files were changed to nullify this method, you can adjust the AI by dumbing down the numbers in
sim.cfg to more 'realistic' levels.
Below, is a quote from my notes - I forget who I was talking with but these are the numbers he used.
You can also experiment... find mods that make the AI harder, see what was changed, and adjust yours a little in the opposite direction.
It isn't 'cheating' - you know from real experience how difficult it is to spot a scope, barely above the surface, and moving less than 2 kts,
PLUS running silent. With that in mind:
Quote:
If you are dissatisfied with the way SH4 handles the passive detection (Which I also was) you simply need to adjust in sim.cfg (Plain text file, no special tools required) the values for all sensors general sensitivity to your liking, like I did:
[Visual]
Detection time=2 ;[s] ;was 0.5
Sensitivity=0.01 ;(0..1)
Fog factor=1.25 ;[>=0]
Light factor=2.8 ;[>=0] ;was 2.0
Waves factor=1.0 ;[>=0]
Enemy surface factor=350 ;[m2]
Enemy speed factor=15 ;[kt]
[Radar]
Detection time=1 ;[s]
Sensitivity=0.01 ;(0..1)
Waves factor=0.9 ;[>=0]
Enemy surface factor=5.0 ;[m2]
[Hydrophone]
Detection time=10 ;[s] ;was 1
Sensitivity=0.01 ;(0..1) ;was 0.04
Height factor=0 ;[m]
Waves factor=0.55 ;[>=0] ;was 0.75
Speed factor=15 ;[kt] ;was 20
Noise factor=0.2 ;[>=0] ;was 0.5
[Sonar]
Detection time=15 ;[s] ;was 10
Sensitivity=0.005 ;(0..1) ;was 0.01
Waves factor=0.6 ;[>=0]
Speed factor=15 ;[kt]
Enemy surface factor=100 ;[m2]
Lose time=30 ;[s]
Now I can also attack surfaced at night
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Happy Hunting!