Quote:
Originally Posted by privateer
I have a program the reads all dats, sims, zon, etc., and finds all ID,s.
It then compares to see all confilicting ID's in known files in the Whole Game.
(It was written by ref for the GWX Team)
I posted before that Sergbuto seems to have figured out how the SH Engine gets the ID's from a name.
Maybe I should ask one of the Dev's that signed the poster they sent me for more details?
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Sweet. Good to hear about another tool for the game.
I am working on
Voices Reloaded which have IDs in the data\cfg folder for dialogs.cfg. I haven't even attempted to figure out what IDs do here.