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Old 10-25-13, 10:57 PM   #18
Mikemike47
Grey Wolf
 
Join Date: Sep 2006
Location: NY
Posts: 995
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Quote:
Originally Posted by Bathrone View Post
you could run a checksum hashing algorithm over the unmoved mods files and then move it with a profile
Just curious. Running JSGME, tasks, generate snaphot of game files produces files with a whole bunch of numbers/letters afterwards. Is the whole bunch of numbers/letters considered a checksum hashing algorithm?

I have used his MD5Mate.
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